Week Two: Modeling Challenge


Entering the second week, I underestimated how challenging things would get! The volume of content was immense, and EJ wasn’t kidding about diving deep into the fundamentals. If the first week felt intense, this week took it up a notch with hands-on projects. The focus was on modeling, learning more hotkeys, importing files from Adobe Illustrator, using deformers, applying subdivision surfaces to editable polygon objects and working with volume builders and mesh.

One of our assignments, the Emoji Master project, involved interpreting a client brief with a provided color palette and mood board to arrange icons in a specific composition. Early in the week, I tackled splines and used generators to bring the icons to life. It was a lot to take in, and each new concept felt like a major step forward in understanding C4D.

The second assignment was the Super Modeling Challenge. It ended up taking me two full weeks to complete the week two projects. A fun twist was incorporating a simplified, “chonky” Pikachu sketch my sister drew, especially since my Halloween costume was Pikachu this year. I used the sketch, the style of my first game boy color and the project mood board as inspiration. This project truly lived up to its challenging name—I spent a lot of time learning the ins and outs of creating loop cuts and working with volume builders. The learning curve is steep, but I’m getting so much more comfortable with modeling than I expected.

Rather than downloading the provided project files, I challenged myself to follow along and create everything from scratch, which added time to the process. Plus, nearly four hours of modeling content this week led to a bit of a backlog as I balanced other parts of my life. But I’m excited to catch up and keep moving forward next week!